And thankfully there's rather a lot of it. Why so? Well, we don't do that bit yet - tradition dictates that we tackle the good stuff first. being awarded a Classic award lias not been as crystal clear and carefree as I would have liked.
But, to answer your questions before the ritual waffling and prevaricating commences: a) yes the little girl shits you up good, b) yes this is an amazing game, and unfortunately c) no, the path to F.E.A.R. Moments that go beyond the threshold of the 'very good' and swerve dangerously towards some of the most visceral and satisfying enjoyment that you can physically and emotionally have with the haunted box that is the modern PC. There are a multitude of moments like this in F.E.A.R. Massive chunks of masonry are ripped out of the ceiling with every bullet, and he becomes some sort of unholy Catherine wheel tumbling through space.
Thrown off his feet, he cartwheels through 360-degrees as the slow-motion prolongs his untimely demise - while, with either his last energies or unconscious twitch, he sgueezes the trigger on his machine gun while soulfully twirling through the air. I Turn a corner, slap on the heightened senses and blast a surprised leather-clad drone in the kneecap.